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Intro:
As we know that Adobe just released Flash Player 11 (Incubator Build) and one of the features is Molehill API. Molehill is the codename for the set of 3D GPU accelerated API that will be exposed Actionscript 3. Molehill will rely on DirectX9 in Windows and OpenGL in MacOS and Linux, it’s mean that high-end 3D rendering is built inside Flash Player, ensuring smooth and fast 3D content. This API is very low-level programming, so that people without knowledge of OpenGL/DirectX sometimes will find some difficulty to implement. Fortunately, there’s already many famous flash 3D framework (e.g, Away3D, Flare3D and Alternativa) that support Molehill API. In this post I’ll cover about how to work with Away3D and FlashDevelop IDE.
Previously, I assume that you already have FlashDevelop installed and know how to compile Actionscript project with FD.