Mar 27, 2011

loadTextures() bug (error) in Away3D 3.6

>Untuk versi Bahasa Indonesia, buka di : http://bit.ly/eD5JzF

If you try for the first time to load external object file using Away3D 3.6 library, you’ll likely encounter error like this :
This error will be shown if your file is in the same folder with swf file and you’re using relative path. If you use the debugger on FlashDevelop / Flash Builder, the error is shown in this code :
This is a bug in Away3D 3.6. To fix this problem, add forward slash in the file path.
Example,
var _loader:Loader3D = new Loader3D();
_loader.loadGeometry("./monkey.3ds", new Max3DS());

Mar 4, 2011

Setting Adobe Flash Builder to Use Flash Player 11 and Away3D

>Untuk versi Bahasa Indonesia, bisa dibaca di : http://bit.ly/fnKCCR<

In my latest post, I’ve explained how to use FlashDevelop IDE with the latest Away3D (version 4.0 Alpha) that already support Molehill API (by using Flash Player 11 Incubator Build). Maybe some of you prefer to use Adobe Flash Builder as Actionscript IDE and want to use Away3D version 4 too. In this tutorial, I explain how to use Flash Builder with Away3D version 4.0 Alpha.

Mar 3, 2011

Set FlashDevelop to Use FlashPlayer 11 and Away3D v4 "Broomstick"

>untuk versi bahasa Indonesia bisa dibaca di : http://bit.ly/fd1xLA<

Intro:
As we know that Adobe just released Flash Player 11 (Incubator Build) and one of the features is Molehill API. Molehill is the codename for the set of 3D GPU accelerated API that will be exposed Actionscript 3. Molehill will rely on DirectX9 in Windows and OpenGL in MacOS and Linux, it’s mean that high-end 3D rendering is built inside Flash Player, ensuring smooth and fast 3D content. This API is very low-level programming, so that people without knowledge of OpenGL/DirectX sometimes will find some difficulty to implement. Fortunately, there’s already many famous flash 3D framework (e.g, Away3D, Flare3D and Alternativa) that support Molehill API. In this post I’ll cover about how to work with Away3D and FlashDevelop IDE.

Previously, I assume that you already have FlashDevelop installed and know how to compile Actionscript project with FD.